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My Projects

"The Archipelago Promise "

Third Year Project

 Role: Technical Designer/Feature Team Lead

 Made in Unreal Engine 5

Team Size: ~ 25

Genre: First Person Survival Game

Platforms: PC

"Explore a forgotten Archipelago deep in the Bering sea. Sail the cold seas, learn about the environment, evade the dangerous wildlife, and survive the harsh Alaskan weather to find your lost brother."

Role(s) and Responsibilities
 
Technical Designer:
- Tasked with designing the sailboat and its mechanics

- Worked with 3D modelers to create a unique sailboat that can be used by the player

- Prototyping and testing all features of the boat

- Collaborate with Physics Programmers on a dynamic wind system and how to make multiple features work with each other

 

- Design, prototype and implement a wind system that shoots out particles to emulate wind

- Made a Dev Tool that other Designers can use to make testing their features more easy

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Click the link to visit the store page on Steam

This game is currently still in development
and is expected to release in June 2023

Second Year Project

Role: Technical Designer

Made in Unreal Engine 4

Team Size: 30~

Genre: 3rd person beat-em-up
Platforms: PC Only


"Robot Wipeout is a 3rd person beat-em-up game(show) where you fight against hordes of nasty bots and dodge deadly hazards, all for the entertainment of the gullible public. "

"Robot WipeOut "

Role(s) and responsibilities:

Technical Design:
 

  • Implemented the combo meter, also made it easier for other
    designer to make changes without having to use the Blueprints themself.

     

  • Implemented the enemy health bar logic
     

  • Implemented all the HUD logic

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Marketing and media

  • I was tasked with making the trailer for our game

Link to itch.io page

First Year Project

Role: Game Designer

Made in Unreal Engine 4

Team Size: ~10

Duration: 7 weeks from concept till end product

Genre: 3rd person online jousting
Platforms: PC Only


 

Role(s) and Responsibilities
Game Designer:
- Was responsible for the 3C's

- Add new gameplay mechanics to enhance the core game loop

- Discuss with Programmers how to implement certain features by giving them prototypes and flowcharts

- Researched, Designed, and prototyped the boost mechanic.

"Wacky Noodle"

" Have you ever dreamed of being a great jousting knight?
Dashing around on your noble steed and knocking other honorable knights of their horses?

Of course you have! But horses are expensive, so a pig will do. 

Knock your friends off their piggy by poking them with a pool noodle.

TIME TO GET BRUTAL! SO GRAB YOUR NOODLE! "

Link to Itch.IO Page

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Game Jam Project 2023

Role: Game Designer

Made in Unreal Engine 5

Team Size: 5

Duration: 5 days from the concept till the end product

Genre: Tower Defence Game
Platforms: PC Only


 

Role(s) and Responsibilities
Game Design:
-
Concepted the core gameplay idea around the keyword "Roots"
where the player could increase their zone of influence by planting more roots in the ground.

- Was part of the design of the towers, how they should work with each other, and 
their role in the game.

- Made a bit of VFX for the currency flower to emit, when the charging is done

- Did most of the balancing
on the last day, to make sure the game was in a playable state.

UI/UX

- I was responsible for UI and making sure everything was placed correctly and could be changed during balancing.

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"Root Defender"

"Root Defender is a tower defense game played from a top-down perspective where the goal is to protect the mighty tree from destruction by goblins. You do this by managing your plants and roots to secure control of the entire garden."

Link to Itch.IO page

My Skillset

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Blueprinting
3 Years of Experience  

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  Unreal Engine 4 & 5

3 years of Experience


 

         Jira Software


3 Years of Experience
 

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Experience with Unity

 

            PerForce


3 Years of Experience

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WHAT DO I OFFER TO A TEAM?

 

 

In my projects I am always coming up with
new ideas to make the game better.
Give consctructive feedback to improve
my teammates & design, create and implement technical 
prototypes and game mechanics

 

To complete these projects I have worked closely with
programmers, visual artists & other designers while working in
an agile work environment
This experience has taught me how t
o work with them
and see things from their perspective.

 

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Email

  • LinkedIn

LinkedIn

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